Optional Rules
The optional rules that will be in use in the tournament will be rules 1 and 2.
Please note that while players must submit an intel number at the start of each round they do not have to select core
forces if they do not wish to.
There are several optional rules which may be used in this campaign. These rules must be agreed on
by 3/4s of all players competing or they will not be used.
These rules are:
1. Intel Option - The intel option is where players assign a
number between 0 and 99 as their intel numbers (players choose a new number if at the start of each battle). In
the first round players try to guess their opponents number. if they are correct or are within a certain ange they will be
able to get extra information in regards to their opponents forces and positions.
20 to 10: Approximate Force Positions
If the guess is within 20 to 10 of the number then the player will receive map hex numbers for any
large force clusters that his opponent may have. ie, Tanks and infantry in large numbers around 34,27 or Point 45
(terrain reference)
9 to 5: Force Percentages
If the guess is within 9 to 5 then the player will receive the same as above and percentages of
all enemy units units, ie Tanks at 45%.
4 to 2: List of major units on OOB
If the guess is from 4 to 2 then a list of major units on the OOB and their approximate location
will be given, ie 6 Sherman tanks around 34,27 or point 23.
1: Detailed OOB
If a correct guess is made of the intel numebr a full enemy OOB and locations of major unit clusters
will be given.
Please note that all intel is given from starting positions of forces from the first
round of forces at the battle. Any subsequent movement is not accounted for and players may place forces as decoys if
they wish should their intel be given. Also any OOB information does not take into account any reinforcements unless selected
in the deployment phase.
2.Core Forces
Players may opt to choose core forces such as tanks, artillery or infantry but this option can only
be chosen at the beginning of the tournament and once choosen must always be followed despite the type of battle, terrain
or other factors.
Core forces can gain the option to upgrade by the referee allowing more points to be spent beyond
alloted percentages for the battle as well as units that may normally not be chosen.
Also any player taking core forces will gain extra points (based on the score for the battle) at
the end of each battle. 5% extra will be allocated if the player losses and 10% if the player wins.
Core foreces can only be one of the following
Tanks - 2 Companies.
Artillery - 2 Batteries
Infantry - 2 Battalions.
It is important to note that in some battles (such as para drops or amphibious assualts) ceratin
units may not be available, if your core units are not compatible for such a battle scenario (such as tanks in a paradrop)then
you are not allowed to take those units for that battle despite having chosen them as your core. If this happens you must
choose units that are compatable and will gain no core units bonus for that battle. Infantry are the only units which are
always available and as such are recomended as your core choice. If you choose otherwise and find yourself unable to take
them into battle such are the fortunes of war.
Note: In some battles victory is not detremined by points but by gaining objectives, in these
situations points will still be awarded but have no bearing on the outcome of the battle.
3. Option Down
Players who win a battle but do not wish to progress to their assigned battle may OPTION
DOWN. For example this means that a player who won his previous battle but does not wish to fight the following battle
as located on the battle track may option down from an assualt to an advance or meeting battle (if round 4) or from
an assualt to a meeting battle (if round 3). Players may do this for any reason but in doing so are GIVING UP THE
ADVANTAGE TO THE ENEMY and are therefore subject to penalties.
The penalties for optioning down are either a 20% loss of points at the end of the battle
or their oponent has two intel choices (to be decided by the referee).